Timefather

Timefather

Timefather is a dark fantasy MMORPG set in Ethea, a world of five city-states and four elements. You aim every spell yourself, choose which elements each spell carries, and build your character across the classes you unlock.

Genre
Dark Fantasy MMORPG
Platform
PC — Steam
Status
In development
Early greyscale sculpt of a robed wizard — concept art, not a gameplay screenshot
Four fixed rules
Combat
Aimed, never tab-target
Defence
No block, parry, or dodge button
Gear
Never increases your damage
Party
Five players
The story

Kael lost his oldest friend. Nobody else remembers there was one.

You are Kael, a farmer outside the village of Redgrove. The opening hours are small and stay small — work that needs doing, errands that turn into something more interesting than they should have, and Edrin, your closest friend since either of you could walk, alongside you through all of it. You get a full year with him before the game asks you for anything.

Then a weapon fires that should not exist. Ethea's protector spends the last of his power turning it back, and turns back the day with it. You wake on a morning you have already lived. Edrin is not dead — Edrin was never born, lifted out of the record so completely that his mother does not look up when you say his name.

Kael is not a chosen one and never behaves like one. He is a farmer with a missing friend and an unreasonable certainty that he is right about it. Everything else the game is about, he walks into sideways, while looking for someone.

Read the story →
The Four

Fire, Water, Earth, Air.

Every spell carries one, two or three of the four elements. More elements means more damage and more effects, and a higher cost.

  • Fire Lotheria, the forge city, is built on it.
  • Water Arkanos, the city of healers, is built on it.
  • Earth Galdoria, under the mountain, is built on it.
  • Air Valyndor, in the forest canopy, is built on it.
I Fire

Lotheria, the forge city, is built on it.

II Water

Arkanos, the city of healers, is built on it.

III Earth

Galdoria, under the mountain, is built on it.

IV Air

Valyndor, in the forest canopy, is built on it.

Magic in Ethea draws on Aetherium. The four elements are how it is shaped.

Base incantation
Energy Ball
Projectile · single target

The filler. Cheap, fast, always available.


Bind elements One, two, or three

What you cast

Power
Cost
Cooldown
Your ward

Costs and cooldowns are still being tuned in engine, so this shows the shape rather than the numbers. What is settled: more elements means more power, and you pay for all of it.

At the Spellforger

One spell. Fourteen ways to cast it.

Bind one, two, or three of the Four to a base incantation. The elements do not tint the spell — they fuse into a different one, with its own name and its own behaviour. Pick a spell, pick your elements, and watch what you get.

Each version of a spell takes its own slot on your bar. You set them up before a fight; in combat you cast what you prepared.

1 Element
One element

Cheap and quick. Damage, no control.

2 Elements
Two elements

More damage, plus an effect: a burn, a slow, a shred.

3 Elements
Three elements

The strongest version. Spends your element stacks for a ward.

Every spell has fourteen versions: four with one element, six with two, four with three.

See how it works →
Classes

One character, several classes.

Five classes are in testing now: Warrior, Mage, Ranger, Paladin and Priest. Warlock, Druid and Tracker come at Beta. Any two classes form a named combination with its own passive and two attributes.

No. 01 Tank

Berserker Guardian

Paladin · Warrior

A Paladin tank with Warrior melee.

No. 02 Healer

Void Channeler

Priest · Warlock

Priest healing with Warlock curses.

No. 03 Tank

Shadow Warden

Paladin · Warlock

A Paladin tank with Warlock control.

More combinations

Every combination gets a name, a passive and two attributes. Names are published when they are final.

See the classes →

The class you put more points into leads the pair, so Paladin + Warrior and Warrior + Paladin are different combinations.

In short

What Timefather is.

I

Combine classes

A new character starts with six Class Points and places them in the classes it has unlocked. Two classes together form a combination with its own passive.

II

Build your spells

The same spell becomes a different spell depending on its elements. Energy Ball with Fire and Water strips magic resistance; with Earth and Air it chains to a second target.

III

Five city-states

Five city-states rose together and have drifted apart since. They still trade, they no longer trust each other, and all of them want the same crystal.

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